How the realm works
The guide
Getting started
Register on this website with the character name you will play. Download the Blood & Banners launcher and …
Coin and the bank
Coin in your purse can be stolen by pickpockets. The money-changer keeps it safe: /deposit, /withdraw, and /tr…
Trades
The town clerk at the town hall gives 22 trades: woodcutter, miner, herbalist, hunter (with a licence), farmer…
Fishing
Anyone can fish. Buy a rod and bait (worms, grubs or meat scraps) from the tackle seller, stand on the bank of…
Crafting
At the tailor's bench, the carpenter's bench, the kitchen hearth and the apothecary's table: /craft lists the …
Trade and convoys
Each town's trading post sells its own goods and buys the others' - the farther they travelled, the more they …
The auction house
Sell while you are away: at the auctioneer, /auction bag then /auction sell <n> <amount> <price…
Property and furnishing
Hold the use key on a door marked "View the property" to buy a house, shop, tavern or stall, or rent an inn ro…
Factions
/faction create <name> founds one for 500 groschen. Ranks have titles, wages and rights; the coffers kee…
Politics and courts
Three Lords grant towns to factions; the faction names a Bailiff, who names the court and sets the tax. Anyone…
Crime and the law
Murder, assault, caught pickpocketing, housebreaking, horse theft and smuggling make you wanted, with a bounty…
Wounds and death
A blow that would kill wounds you instead. Others can carry you; a physician can /treat you; otherwise you wak…
Tournaments and sieges
Tournaments at the lists: /tourney join, bet with /bet. A losing blow ends the bout without a wound. Keeps pay…
Pets, horses, taverns and the church
The kennel master sells dogs and small animals (/pet). The horse dealer sells more horses (/horses). Tavern ke…
Quests and contracts
Bailiff Radim, Father Ondrej, Widow Ludmila and Overseer Bohuslav have work - talk to them. /quests shows your…
From field to forge
The trades feed each other. Grain from the fields goes to the mill for flour, and flour goes to the bakery for…
Fields and farmyards
Buy seed from the seed merchant and plant it in a common field or on your own land: /plant cabbage, then /wate…
The wilds: beasts, raids and outlaws
Deer, hares and boars roam the countryside, and wolves come out at night. Stray dog packs haunt the roads, bul…
Cold and fire
Out of doors at night, in winter or in the rain, too few clothes leave you cold. You tire first, then the cold…
Duels and trial by combat
Settle it like a gentleman: /duel <player> yield|blood|death, then they /duel accept before at least one…
The town crier
The crier calls out the news: the steward's proclamations, the biggest bounties, the outlaws, the raids. Talk …
Robbery and hostages
With your weapon drawn, /rob <player> takes half the purse of someone who has yielded (/surrender), been…
Brewing and your own tavern
The brewery makes beer from grain, mead from honey and wine from apples (/craft there; brewers by trade make b…
Day and night, market days and seasons
The towns keep hours: shops close at night, and different folk are about after dark. On market day (Saturday e…
Names, titles, hoods and deeds
Pull up a hood and /mask: your name and faction tag become "Hooded stranger" until you take it off, though the…
Weddings, funerals and books
At the church, /marry <player> weds you before witnesses (/spouse shows who you married, and /divorce co…
The gambling den
The card dealer at the den plays high card with a Bohemian deck: /cards <stake>. To play another player,…
Legendary fish and fish traps
Three giants haunt the realm's waters: The Silver Ghost, a trout older than the mill; Bristleback, a perch wit…
The forge and the alchemist's table
Smiths forge by hand. At the anvil, every /craft opens the forge: work the bellows until the iron glows cherry…
Locks and lockpicks
A house's door and its strongbox open to their key, or to a patient thief. With a lockpick from someone shifty…
The butts: archery
At the archery butts, /archery practice scores every arrow by where it strikes: 10 for the centre, down to 2 a…
The dyer
Tired of your hood's colour? The dyer re-dyes what you wear. Talk to them, or /dye beside them, and pick one o…
Bards and music
With a lute or a flute (sold by the tavern keepers), /play lute or /play flute, optionally with a song's name,…
Ransom
A captive held bound can be ransomed. Their captor names the price with /ransom <captive> <amount>…
Heraldry and banners
Every faction may bear arms. Its leader designs them on the faction's page here (Design your arms): the shield…
The broadsheet and badges
Each week the Kuttenberg Broadsheet prints the realm's news: beasts slain, records set, weddings and funerals,…
Reports, appeals and warnings
Something wrong? /report <what happened> in the game, or open a ticket from your account page (Tickets).…
Treasure and contraband
Woodcutters and miners sometimes find old maps; the shifty stranger sells them too. Read one, follow the compa…